//***********************************************************************
//	File:		CryoNet.h
//	Author:		
//	Course:		SGP 1405
//	Purpose:	
//***********************************************************************
//***********************************************************************
//	Purposfully left blank for all comments regarding this file 
//	
//	
//	
//***********************************************************************



#pragma once
#include "Abilities.h"
class CryoNet :
	public Abilities
{
public:
	// Trilogy
	CryoNet(float posX = -1, float posY = -1, Entity* owner = nullptr);
	~CryoNet() = default;
	CryoNet(const CryoNet&) = default; 
	CryoNet& operator =(const CryoNet&) = default;

	//Type
	int GetType() const { return ENT_CRYONET; }

	//Interface
	void Update(float dt);
	void Render(void);
	void HandleCollision(const IEntity* pOther);
	void HandleEvent();
	SGD::Rectangle GetRect() const;

private:
	// no privates here
};

